Krafton's successful IPO by some measures a failure
The offering was priced at the high end of the range, at 498,000 won ($434) per a share, and the company will start trading as the largest Kospi-listed gaming company, with a market capitalization of 24.4 trillion won. The 4.3 trillion won raised will be the second most ever, after Samsung Life Insurance’s 4.88-trillion-won IPO in 2010.
But demand was weaker than other issues in a market that has been hot lately.
Shares were oversubscribed at a rate of 7.79 to 1, far lower than the 335 of SK Bioscience and the 1,525 of Kakao Games.
The three underwriters in the deal — Mirae Asset Securities, NH Investment & Securities and Samsung Securities — took in a total of 5.04 trillion won during the two days of retail bookbuilding. It is significantly lower than the 58.3-trillion-won deposits taken in during the bookbuilding for KakaoBank last week, although subscriptions from multiple accounts was not allowed for the bank’s IPO.
Oversubscriptions and total deposits in and of themselves are not meaningful and are not good indications of future performance, but some Korean investors use them as rough measures of sentiment, and if those numbers are low, demand in the secondary market can be low as a result.
In the offering, 8,654,230 shares were sold, with 2,596,269 shares allocated to retail investors. Krafton is set to make its Korea Exchange debut on Aug. 10 and will trade as a Kospi stock.
The expected market cap will make it the 15th largest Kospi-listed company, beating battery maker SK Innovation, which has a market cap of 23.9 trillion won, and right below LG Electronics, which has 25.6 trillion won of market cap.
NCSoft, currently the largest game maker, has market capitalization of 17.8 trillion, and it will likely be eclipsed by Krafton on opening day.
"Although Krafton's IPO allowed people to subscribe from multiple brokerage houses, its result has not met expectations as the recent heated debate over the valuation had an influence on retail investors," said Hwang Sei-woon, a research fellow at the Korea Capital Market Institute.
"But I don't agree with some saying the company failed marketing the IPO just because it attracted less in deposits than other big IPOs." Hwang said. "The oversubscription rate of 7.79 itself means that it sold well. It's more like investor interest in IPOs has dropped."
The company is fast growing and increasingly profitable, especially with the success of PlayerUnknown's Battlegrounds, an online multiplayer battle royale game first introduced in 2017.
While Krafton reported a net loss of 879.5 billion won in 2017, it recorded 251 billion won in net profit the next year. In 2019, its net income expanded by 11 percent to 278.9 billion won. In 2020, net income grew by a 99 percent to 556.3 billion won.
The company reported 194 billion won in net profit in the first quarter and 461 billion won in revenue.
Some 94 percent of its sales came from overseas, according to the company’s latest corporate filing.
“We consider the IPO meaningful because the company was able to inform the public about our creativity, technological prowess, and our efforts to step up to the challenges,” said Kim Chang-han, CEO of Krafton. “Krafton will endeavor to grow a global gaming company by releasing a new mobile game.”
BY SARAH CHEA [firstname.lastname@example.org]