Korean cloud gaming service KT GameBox to use locally developed technology

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Korean cloud gaming service KT GameBox to use locally developed technology

KT employees demonstrate KT GameBox's new cloud gaming service technologies during a press event held at the company's research center in Seocho District, southern Seoul, Thursday. [KT]

KT employees demonstrate KT GameBox's new cloud gaming service technologies during a press event held at the company's research center in Seocho District, southern Seoul, Thursday. [KT]

 
KT's cloud gaming service will now run partially on the company's own technology, KT said Thursday.
 
KT, which runs the cloud gaming service KT GameBox, developed its own cloud gaming technology with ultra-low latency after a decade of research and development, the telecom company announced during a press event held at its research center in Seocho District, southern Seoul.
 
KT GameBox until this point has been powered solely by Taiwanese company Ubitus’ cloud gaming service technology. KT will not entirely replace the previous system with its own technology yet, but is incorporating the new KT system into the existing Ubitus one.
 
Cloud gaming allows users to play data-heavy games, previously only available on consoles or computers, without high-performing devices. KT GameBox, which was introduced in 2020, is KT’s monthly subscription cloud gaming service that offers unlimited access to some 140 games. Other major local telecom service providers — SK Telecom and LG U+ — also offer similar cloud gaming services, but most services currently available are based on technology developed by overseas companies such as Microsoft or Nvidia.
 
KT explained that the new technology will enable the users to play massively multiplayer online roleplaying games (MMORPG), which usually require devices with a higher performance compared to other types of games, without needing a huge storage capacity.
 
The new technology will minimize delays during gameplay with about 0.04 to 0.06 seconds of latency and show 60 frames of full high-definition images per second, according to KT. The average laptop shows about 10 frames of an image per second.
 
Moreover, KT will be collaborating with small- and medium-sized game publishers in Korea by offering customization services for publishing and marketing.
 
“In order for the local game industry to sustain its steady growth, small- and mid-sized game publishers need to be supported,” said Kim Jung-ill, chief technology officer of local game publisher Valofe.
 
“KT’s newly-developed technology provided such companies with an additional platform where they can market their products.”
 
KT will begin to offer two of Valofe’s MMORPGs including “Riders of Icarus” in June.
 
KT added that it secured patents on its cloud-related technology and is currently considering using the technologies in other areas such as real estate and construction. The company plans to expand the service overseas in the future.

BY SHIN HA-NEE [shin.hanee@joongang.co.kr]
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