Head of cartoon association makes blood pledge to nurture authors
A fun fact about Lineage, one of Korea’s oldest but still most popular online role-playing games (RPG) published by NCSoft, is that it is based on a comic book series with the same title by Shin Eel-suk.
“One day, I had a dream where I was reading a comic book,” said Shin. “I woke up and drew what I saw, and that was how ‘Lineage’ was born. The more details I added into the story and the more its world expanded, I felt like it was coming to life.”
Shin, born in 1962, is one of the most esteemed comic book authors of the 1980s and 1990s — the apex of Korean romance comics. She debuted in 1984 and has created some of the most popular works in the history of comics, including “The Four Daughters of Armian” (1986), “The Pharaoh’s Lover” (1997) and of course, “Lineage” (1993).
“When NCSoft first told me they wanted to make ‘Lineage’ into a game, games weren’t so popular back then,” she said. “I didn’t know much about games, so I just thought, ‘I wonder how they’re going to make this into a game.’ But it turns out, they had everything planned in their minds.”
“Lineage” starts with the story of young Prince Depardie who must fight his way back to his kingdom of Aden to reclaim his rightful throne from the half-king Defil, after the queen and the prince’s mother Gadria hides him in the forest to keep him safe from her ambitious new husband. With the help of his loyal knights and warriors who are bound by blood pledge, Depardie fights through battles and triumphs to grow his own army and sets off in his final war against King Defil.
The Lineage game, the first internet-based game in Korea and an MMORPG (massively multiplayer online role-playing game) released in 1998, begins with the player choosing a character’s class from the categories of Elf, Dark Elf, Knight, Prince, Magician, Dragon Knight or Illusionist — the characters from the book. Only a prince can form a blood pledge, which is the game’s term for a clan or guild, and lead castle sieges and battles against other clans to eventually take the throne.
The unique features of the book are what make Lineage stand out as a game in comparison to its MMORPG kin, and the popularity of the first game led to the release of its descendants Lineage II in 2003 on PC version as well as mobile games Lineage 2 Revolution in 2016, Lineage M in 2017 and Lineage 2M in 2019. Shin says she played a lot of them and clearly remembers the very first time she played.
“It felt like I was in a different world,” she said. “The people were forming new relationships with each other and living in a world according to the law set out within the game. I felt like it would have been how people lived during medieval times.”
Shin is the president of the Korea Cartoonist Association and is recognized as one of the most respected cartoonists to this day. Her works make her a living legend in the field of cartoons and comics, but it’s not just her past achievements that make her worthy of her presidency. She also has a sci-fi webtoon series titled “Kaya," the plot of which takes place in a mystical planetary system ruled by a supernatural force, which she started in 2017 on Kakao Page.
Platforms may have changed, but the creator's passion remains. Shin sat down with the Korea JoongAng Daily to talk about Lineage, cartoons and their future in webtoons. The following are edited excerpts.
Back then, computers were really crappy and the internet was so slow. I tried the game, but it would freeze every five minutes for a few seconds, and my character would die. People told me it’s better at internet cafes, but it was more or less the same. I thought the game wasn’t going to get anywhere unless they do something about this, and they did do something about it. I bet that NCSoft is the best at fixing lags in games.
The interesting part of the game came from the story of Lineage — namely the castle siege battles and the blood pledge system. I used to be a ruler of a blood pledge but our pledge was a little different. It was usually the case that the bigger the pledge and the more users it had, the stronger it was and the higher the possibility was of winning battles. We were outnumbered, but we studied the time when the least number of people were online and struck when they least expected it.
The case was a battle between the primary and the secondary creator, but it was a time when people didn't think much of comic books. It may have been more so because I was a romance comic author, but anyway as the case proceeded, NCSoft came to me and we settled on our rights. As for the rumor, I was given a stock option and a position as the company’s adviser, but not the billion won worth of shares or a place on the board. Nobody came to me and asked about this before, so I didn’t even know that there was such a rumor.
I’ve never actually had a hard time because of the work. It’s always been money and the people. I think that this is the job for me, because working and creating never stressed me out — not even the deadlines. I often get my inspiration in my dreams so creation wasn’t what stressed me. Or maybe I even enjoyed the pain.
It’s easier for people to debut as webtoonists and that’s led to more work, and naturally, more people enjoying them. Luckily, I’ve never had anyone think that I made my work “easily,” but I think that the more people who bring good work to the market, the better the culture gets. I think creators are like gems — there are a lot of them in different variations. There are crystals, sapphires, rubies and diamonds. There are different kinds and it’s about making them stand out in their own way, not about making them the same.
As the president, and the other members of the board also agree with me, my main goal is to make it easier for people who start as authors to be able to make a living out of their career if they've started. There are people who aren’t cut out for the job, but it should be possible for everyone to earn a decent amount to survive until they find out for themselves. There’s honestly not much for us to do for the star authors, but for everyone else, our goal is to make an environment where they don’t have to starve to make their work.
BY YOON SO-YEON [firstname.lastname@example.org]
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